How to detect if player is activating an ProximityPrompt

How could I detect if a player is activating a proximity prompt without using the proximity prompt

use the function ProximityPrompt.Triggered

The player is activating a proximity prompt but their not using it? I don’t understand. Are you referring to when a player presses a key on their keyboard?

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Yeah, I cant seem to find any functions that do that

You have to use a local script:

-- We must get the UserInputService before we can use it
local UserInputService = game:GetService("UserInputService")

-- A sample function providing one usage of InputBegan
local function onInputBegan(input, gameProcessed)
	if input.KeyCode == Enum.KeyCode.E then -- detects E key
		print("e pressed")


would that detect everytime player presses E?

No because you would put it in a place were it can be seen locally, starter gui, starterplayer scripts, ect

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Don’t use this, it’s arbitrary and will fire irrespective of whether or not a ‘ProximityPrompt’ instance is currently being triggered.

The correct signal to use is PromptButtonHoldBegan.

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