I want to detect if player is using joystick in mobile. The joystick which is players can move their characters with this in mobile. Is there a event for this?
Also i tried to use UserInputService.GamepadEnabled, but not worked.
did you check on the server side or on the client side?
i want to check it in client side
PUT IN CLIENT SCRIPT (LOCAL SCRIPT)
local DeviceType = game:GetService("UserInputService"):GetDeviceType()
print(DeviceType.Name)
EDIT: DOES NOT WORK The current identity (4) cannot GetDeviceType (lacking permission 5)
so you have checked it in the client side?
i checked it in client side with UserInputService.GamepadEnabled
Did you test it with real conditions?
Like a real gamepad…
umm i dont want to check player’s device, i just want to detect if player using joystick
do you mean mobile? ???
No, you missunderstanding , im saying joystick in mobile which is we can move our character with it
if game:GetService("UserInputService").TouchEnabled then
print("You are in mobile")
end
You mean this?
If you want disable the joystick thing for all device:
game.StarterPlayer.DevTouchMovementMode = Enum.DevTouchMovementMode.Scriptable
local UserInputService = game:GetService("UserInputService")
local lastInput = UserInputService:GetLastInputType()
if lastInput == Enum.UserInputType.Touch then
print("Most recent input was via touch")
end
No, i dont meant this. I meant I just want to detect if player using joystick and moving his character with it, like if w pressed then do anything and i want to make if player uses joystick then do anything.
um but it gets move direction of joystick
but i want to check if player uses joystick then do anything. just checking if player controls the player with joystick - moving character with it then do anything
Code?
local UserInputService = game:GetService("UserInputService")
local function OnInputChanged(Input, GameProcessedEvent)
if Input.KeyCode == Enum.KeyCode.Thumbstick1 then
print("Thumbstick 1")
end
elseif Input.KeyCode == Enum.KeyCode.Thumbstick2 then
print("Thumbstick 2")
end
end
UserInputService.InputChanged:Connect(OnInputChanged)
I have a solution just wait, ok
i tried it and its not working, but thanks for your help