Hello my fellas! I need help on my game that I did on my main account, that I tried to make a anti-cheat to don’t duplicate the player sword, but when you equips a sword, and enters the portal, you just get another sword, but if you don’t equip the sword, it kills you.
Can I fix that?
Code:
local db = false
script.Parent.Touched:Connect(function(obj)
if obj.Parent:FindFirstChild("Humanoid") then
if not db then
db = true
-- TELEPORT
local spawns = game.Workspace["Grass Paradise"].Spawns:GetChildren()
local random = math.random(1, #spawns)
if random == 1 then
obj.Parent:FindFirstChild("HumanoidRootPart").CFrame = game.Workspace["Grass Paradise"].Spawns.Spawn1.CFrame
elseif random == 2 then
obj.Parent:FindFirstChild("HumanoidRootPart").CFrame = game.Workspace["Grass Paradise"].Spawns.Spawn2.CFrame
elseif random == 3 then
obj.Parent:FindFirstChild("HumanoidRootPart").CFrame = game.Workspace["Grass Paradise"].Spawns.Spawn3.CFrame
elseif random == 4 then
obj.Parent:FindFirstChild("HumanoidRootPart").CFrame = game.Workspace["Grass Paradise"].Spawns.Spawn4.CFrame
elseif random == 5 then
obj.Parent:FindFirstChild("HumanoidRootPart").CFrame = game.Workspace["Grass Paradise"].Spawns.Spawn5.CFrame
elseif random == 6 then
obj.Parent:FindFirstChild("HumanoidRootPart").CFrame = game.Workspace["Grass Paradise"].Spawns.Spawn6.CFrame
end
-- GIVE SWORD
task.wait(0.1)
-- First, checking if player has sword.
for i, v in game.Players:FindFirstChild(obj.Parent.Name).Backpack:GetChildren() do
if game:GetService("CollectionService"):HasTag(v, "Sword") then
obj.Parent.Humanoid.Health = 0
end
end
local sword: Configuration = game.Players:FindFirstChild(obj.Parent.Name).Configuration
local swordName = sword:GetAttribute("Sword")
local cloned = game.ReplicatedStorage.Swords:FindFirstChild(swordName):Clone()
cloned.Parent = game.Players:FindFirstChild(obj.Parent.Name).Backpack
task.wait(1)
db = false
end
end
end)
(Sorry if I typed something wrong, I’m not a american.)