local UIS = game:GetService("UserInputService")
local mouse = game.Players.LocalPlayer:GetMouse()
while true do
UIS.InputBegan:Wait()
if UIS:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) then
repeat
local pos = mouse.Hit.Position
script.Parent:WaitForChild("Humanoid"):MoveTo(pos)
print("moved")
until UIS.InputEnded
end
wait(0.1)
end
The script should move the humanoid to the mouse’s position as long as the player is holding the mousebutton1 down, but it doesn’t work, it only moves for like half a second and then stops.
local UIS = game:GetService("UserInputService")
local mouse = game.Players.LocalPlayer:GetMouse()
local holding = false
UIS.InputBegan:Connect(function()
if UIS:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) then
holding = true
end
end)
UIS.InputEnded:Connect(function()
if not UIS:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) then
holding = false
end
end)
while true do
wait()
if holding == true then
local pos = mouse.Hit.Position
script.Parent:WaitForChild("Humanoid"):MoveTo(pos)
print("moved")
end
end