So I’m trying to make a tower defense game and I’m trying to make one character be able to damage multiple enemies in range at same time. The problem is that the tower attacks only one target, and I couldn’t find any helpful tutorial about Detecting Multiple Humanoids in range and do something with them.
Does anyone know how to do this? I just got this which means it only targets the closest enemy.
You need to create an algorithm that gets the closest enemies in range and returns them as a table.
e.g
local function FindNearestTargets(radius: number?, maximumTargets: number?): {Model?}
radius = if radius then radius else 50
maximumTargets = if maximumTargets then maximumTargets else math.huge
local targets = {}
for i, target in mobs:GetChildren() do
local distance = (tower.Position - target.HumanoidRootPart.Position).Magnitude
if distance <= radius then
table.insert(targets, target)
end
end
return targets
end
1 Like
Thanks, the distance works and both npcs died at same time!