Hello, I’ve been working on an anti-hack system, and it detects speeding, teleportation, etc.
Though, my teleportation system can handle tp tools, and return you to your previous position, but if the exploiter spams the teleport tool, thats the problem.
Is there a way to detect if the user has a tp tool or not? Besides just blacklisting names of some, and then they just change it later, what’s a good method? (Do not recommend me Magnitude, as it’s already inside my anti speed, and if the tp tool is spammed enough, it will go faster than the 0.5 scan.
Why not just have a function hooked to HumanoidRootPart:GetPropertyChangedSignal(“Position”) and then when it moves check if it’s more than the game is supposed to allow? And when your game teleports (if it does), have it momentarily disable it while it moves them. (Thought hackers can get around this if they time their teleports when your system is teleporting them.)