How to detect when a player is moving, not walking

I haven’t really needed help scripting, but this is the first time I have in a while. I didn’t find the answer, so I posted it to find out myself, how can I tell the difference between walking and running? The humanoid only has a function for running, but not walking. I know their is a difference because the Roblox client has animations for both walking and running. I’m making a animation system right now, so I just want to find out how this works.

Found it out. You could detect how fast the player is running within that function.

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