What i want to achieve is a script that can detect when the client takes damage and modify that damage to reduce it or increase it. (ON THE SERVER)
Why do i want this? I feel like increasing the health by armor isnt like a “cool” way to do it. I want an actual damage reducing armor, not health increasing.
I heard there was a module that would allow you to do this. But i dont know if its true and where to find it.
If someone could help me figure this out i would be thankfull.
What you could do is whenever someone is supposed to get damaged, send it to a script (or use a module script) where it can do the reductions and a whole bunch of math magic. After that, tell the client that is being hit that you have been damaged with x amount.
You would have to do the reduction before dealing damage so that someone doesn’t die even if they have the right amount of health
Here’s how I would do it with a sword (if the hit detection is server sided):
blade.Touched:Connect(function(hit)
if hitCooldown == false and hit.Parent ~= tool.Parent then
DamageModule.inflictDamage(weapon, hit.Parent) --This is where the reduction takes place, the module script will also damage the victim (hit.Parent).
end
end)
If hit detection is client sided:
blade.Touched:Connect(function(hit)
if hitCooldown == false and hit.Parent ~= tool.Parent then
RemoteEvent:FireServer(weapon, hit.Parent) --The script receiving this can inflict damage and do reductions.
end
end)
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