I’m making a system to edit guns, and I need to detect when the player clicks on the BillboardGui (the white diamond shape on the rails, muzzle and stock of the gun)
I’ve tried looking at different posts, which tell me to put the BillboardGui into PlayerGui. This doesn’t make sense to me, because I want the BillboardGui to be on the part which is in the workspace.
I’ve also tried using ClickDetectors, but this doesn’t allow me to click the BillboardGui through other parts
A bit what @Whimzer said. The billboardGui as a whole should be placed within the StarterGui, or the playerGui. Then, you can detect clicks. The adornee, is essentially a fake parent property. Think of it as tricking the GUI into being placed onto something else. Or use your own interpretation.