Hello everyone.
Assume that i am intesecting a part with a intersect operation, How do i determine which way is front?
In my script, i take a block and intersect it with another block
How do i define that i want the interections front face to be the smaller cubes front face?
This is the script that intersects the parts:
local function GetIntersection(smallcube,bigcube)
local newhit = hit:Clone()
newhit.Transparency = 0
newhit.Color = Color3.new(1,0,0)
local Intersection = smallcube:IntersectAsync({bigcube})
return Intersection
end
I have been having alot of problems defining what surfaces are what. Sometimes front is back, sometimes front is nothing and sometimes the decal is heavily distorted among other things