How to disable auto-save in Profile Service

Recently, I started using Profile service because of its resilience to many problems. However, save was automatic, additionaly save when session completed (profile:Release()).
I tried to save profile.Data in another player’s table, and use it to rewrite profile.Data when PlayerRemoving is fired and rewrite PreviousData when Save button is pressed, however none of these worked.

-- short code of what have I tried
local PreviousSave = {}
local Profiles = {}

local ProfileService = require(script.ProfieService)
local ProfileStore = ProfileService.GetProfileStore("PlayerData", Templates)

game.Players.PlayerAdded:Connect(function(player)

   local profile = ProfileStore:LoadProfileAsync("Player_"..player.UserId, "ForceLoad")
	   if profile ~= nil then
	  	   profile:AddUserId(player.UserId)
		   profile:Reconcile()
		   profile:ListenToRelease(function()
			   Profiles[player] = nil
			   player:Kick("")
		   end)
		if player:IsDescendantOf(game.Players) then
			Profiles[player] = profile
			PreviousSave = profile.Data
		else
			profile:Release()
		end
	else
		player:Kick("")
		return
	end
end

game.Players.PlayerRemoving:Connect(function(player)
    local profile = Profiles[player]
    if profile ~= nil then
        profile = PreviousSave
        profile:Release()
   end
end

I would like to know if it’s even possible to disable auto-save and do it manually (for example, via a button), and also end the session without additional saving?
(The manual saving should be one of the main parts of the game)