Enter the game in studio, and then copy the ClientChatModules folder from Chat. Then exit the game and paste it into chat. Remove everything from the folder but the ChatSettings module.
Hello I want to do this with a script not manually. This is because I am trying to make a chat module for other devs to use and the scripts needs to do this automatically
TextChatService > ChatVersion, set it to LegacyChatService. The new version is a little messy right now so the legacy option is the best for now. (Also the one that works in this scenario)
I am trying to create my own chat system that allows users to upload audios and decals. I don’t believe that filtering swear words is the same thing as that since thats the only way I’m interacting with the chat stuff.
By the way, I tried to execute the chat module in a require game (a sandbox game for devs) and I couldnt disable the chat because the game was constantly changing its name. Is there a way to reference chat and beta chat without using its name or any of its childrens name? for example an IsA() or something