How to disable global chat without disabling bubble chat too?

I’m trying to make the chat box still visible, but the global chat showing everyone else’s messages not be visible. Anomic does this, but I can’t figure out how to do it at all. My game is based off realism and chatting across the other end of the map shouldn’t be possible in it.

Here’s a picture of how Anomic does it:
Screenshot 2022-02-08 201046

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I’m pretty sure this script is how you do that:

local CS = game:GetService("Chat")

CS:RegisterChatCallback (Enum.ChatCallbackType.OnCreatingChatWindow, function()

	return {BubbleChatEnabled = true, ClassicChatEnabled = false}

end)

Put this in a local script in replicated first.
I found this script a while ago from this article.

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