Every time I fall from a high distance and hit anything at an angle it ragdolls/flings the player, and I’m quite sure its the Humanoid.Ragdoll state or whatever. How can I disable this?
You can detect when the humanoid state changes with Humanoind.OnStateChanged or something close to that then just check if the state is ragdoll and if it is then set the state to be falling/ walking with Humanoid:SetState()