How to disable player movement input?

What I want to achieve:

What I want to do for my game is a cutscene with our character walking to the part,

The issue:

but the issue is. When you press w a s d or arrow keys. The character doesn’t move to the part, but somewhere else the input has been pressed.

The solution I have tried so far.

The solution I tried so far is using :GetControls . And it doesn’t work aswell. Can anyone give me advice or a solution to this topic?

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I guess you could look into this: How to disable player movement without walkspeed - #8 by Robenhood1416

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I’m pretty sure there there was a built in function that disabled player movement entirely, but I had since forgotten how too.

Why not use ContextActionService to rebind & disable the movement keys?

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