Problem:
I am having issues disabling the Ragdoll HumanoidStateType on Humanoids that are non-player characters. I have already disabled the Ragdoll HumanoidStateType on these Humanoids, but they still enter the Ragdoll state after falling from a height.
What I have tried:
I am already using Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
on a Server-sided script to disable Ragdoll on the NPC, but the NPC still enters the Ragdoll state after falling from a height. I have done the same to player-controlled Humanoids and disabled their ragdoll state, and functions as expected. It only happens to non-player Humanoids.