basically if you were to move the character on the client, it’ll also update it on the server as well, how would i be able to prevent that?
and if i make the player sit on client, how would i not make them sit in the server as well
its like everything i do on the client also replicates on the server
how would i disable that?
Depends what you are trying to achieve, do you want the client to remain visible but not move?
I’d look at doing something like :
- Hide your actual client model on all OTHER players screens via client scripts
- Create a dummy client model on the server but hide it on YOUR screen via client script.
there’s modules for disabling client replication entirely, but it causes lots of latency. it’s not as simple as a single setting, if that’s what you’re trying to ask