You can write your topic however you want, but you need to answer these questions:
- What do you want to achieve? Keep it simple and clear!
I want to disable the tool equip animation when you hold the tool in your right hand
You can write your topic however you want, but you need to answer these questions:
I want to disable the tool equip animation when you hold the tool in your right hand
Click Play on a Studio Place
Copy the Animate
script located within the Character
Model within the workspace (Possibly either in the Local side), then paste it into StarterCharacterScripts
Click Stop to stop the simulation
Open the script, find where it says toolnone
Set the ID to nil
I was just thinking, is it possible to just change the grip? and play a animation?
The toolnone
animation would pretty much just remove the Tool Grip if you set its ID to nil
, and you can replace it with whatever animation you want to play when you equip a Tool
Or if you prefer a script method, you could get the animation from the Animate script and set its animation ID to an empty string
(Script in ServerScriptService)
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
character:WaitForChild("Animate").toolnone.ToolNoneAnim.AnimationId = ""
end)
end)
If you’re doing this so your animation plays for equipping a tool, then you probably have the priority on Core when it should be on Idle
Hey there, I had the same problem myself. The way to solve your issue (disabling the default Tool holding animation) is the following -
Hopefully this helps.
find da toolnone anim and remove it ( or replace it with ur holdin anim )
How do I enable it back? Trying to put the default id back once the tool is deactivated doesn’t seem to work