How to do a Bobble Walk effect Based in your WalkSpeed?
This is a pretty great tutorial on how to make a realistic walk / run effect.
Going into the “Bob” script you can edit some settings to follow the walk speed.
Editing the “dur” value will change how long each bob takes and offset changes, well, the how big the bobs are! Play around with the settings until you create something you’re happy with!
For example you can make duration = the player’s walkspeed * a small number:
local dur = hum.WalkSpeed * .05
Hope this helps!
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