i’ve tried looking around and i cant find any thing i might just not be looking hard enough…
so i was browsing around a discord and i saw this post https://gyazo.com/4662e1f8a0a0164bf54e7dada5fda71b
as u can see from the video the tail animation is really smooth i mean i dont even see a cut like with roblox hands its like its just 1 mesh with animation and i whould like to learn how to do that if it involves blender im alright with that too i had experience with blender.
look at real life references, if youre making a walking cycle look at a video of a real person walking and break it down into frames, so its much easier to deduce what pose the rig needs to be in each frame