i want to know how to make it so a gui comes in from the right fast then slow down near the middle then speed up and go off the screen to the left
i dont really know how to explain it any better
i want to know how to make it so a gui comes in from the right fast then slow down near the middle then speed up and go off the screen to the left
i dont really know how to explain it any better
Would need two tweens for that. The 2nd being as it leaves. May be best to just move that without a tween. If that is totally how you wish it to be.
jezz, hold on a bit, lol. I’d like to try this, it’s our goal now. Without a tween was terrible.
-- local script in StarterGui
local gui = game.Players.LocalPlayer.PlayerGui:WaitForChild("popinGui") -- gui name
local frame = gui.Frame -- frame name
local startX = -frame.AbsoluteSize.X
local endX = (workspace.CurrentCamera.ViewportSize.X - frame.AbsoluteSize.X) / 2 -- Middle X position
local function popinGui()
local tweenInfo1 = TweenInfo.new(2, Enum.EasingStyle.Linear, Enum.EasingDirection.In)
local tweenInfo2 = TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
-- I like this one myself
-- local tweenInfo1 = TweenInfo.new(2, Enum.EasingStyle.Back, Enum.EasingDirection.InOut)
-- local tweenInfo2 = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.In)
local tween1 = game:GetService("TweenService"):Create(frame, tweenInfo1, {
Position = UDim2.new(0, endX, 0.5, 0) -- set to 0.5 -- middle for Y
})
local tween2 = game:GetService("TweenService"):Create(frame, tweenInfo2, {
Position = UDim2.new(0, startX, 0.5, 0)
})
tween1:Play()
tween1.Completed:Wait()
task.wait(2)
tween2:Play()
end
popinGui()
This assumes the GUI is set up off screen to the right and middle Y
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.