I’m trying to make a part spawn 2 studs above the handle position, but it is always off and it gets even worse when walking. I have no idea how to fix this.
Code:
saberBase.Position = hilt.Position + Vector3.new(0, 2, 0)
I’m trying to make a part spawn 2 studs above the handle position, but it is always off and it gets even worse when walking. I have no idea how to fix this.
Code:
saberBase.Position = hilt.Position + Vector3.new(0, 2, 0)
The pivot of one of the parts/meshparts might be off a bit
I assume the part is a Cylinder part then. try changing the X value of the position instead of the Y.
saberBase.Position = hilt.Position + Vector3.new(2, 0, 0)
Perhaps do it in the objectspace of the hilt and then convert that to worldspace?
saberBase.Position = hilt.CFrame:PointToWorldSpace(Vector3.new(0, 2, 0))
you could try using cframe, that works a lot for me