In my opinion, it just looks like a well made skybox and a lot of depth of field to give the effect of fog. Maybe try doing that with the addition of trees. Because you can’t have atmosphere density and fog at the same time in Roblox.
I’ll try that, but something that concerns me , is that, that only would work at high graphics, while the shading seen on north hills works at all graphics
i got it working, don’t know, i still have to learn what this does, but i used this script, It may not be 100% accurate, but i got the smooth shadows and similar dithering i wanted :
-- Key details: Reccomended intensity is between 1 and 50. Anything above will result in general grossness
-- Have fun!
task.wait(.1)
local FrustrumDistance = 1
local part = Instance.new("Part")
part.Name = "DITHERING"
part.Parent = workspace.CurrentCamera
part.Anchored = true
part.CanCollide = false
part.CanQuery = false
part.CanTouch = false
part.Transparency = 1
local sgui = script.DitheringGUI
sgui.Parent = part
sgui.Adornee = part
sgui.Face = Enum.NormalId.Back
local cc = script.ColorCorrection
cc.Parent = game.Lighting
game["Run Service"]:BindToRenderStep("Dithering", Enum.RenderPriority.Last.Value, function(dt)
local intensity = math.clamp(script:GetAttribute("Intensity"), 1, 100)
local cam = workspace.CurrentCamera
local v2 = cam.ViewportSize.Unit*10
part.Size = Vector3.new(v2.X, v2.Y, 0.005)
part.CFrame = cam.CFrame*CFrame.new(-Vector3.zAxis*FrustrumDistance)
sgui.ImageLabel.BackgroundTransparency = 1/intensity
cc.Contrast = intensity
cc.Saturation = -0.001*intensity
cc.Brightness = -0.01*intensity
end)
Works with atmosphere and at all graphics (ofcourse high graphics looks even better), Just needs a few tweaks, i’ll leave the solution as open tho, in wait for a better solution, or atleast for a few days
Great job on finding a patch. Although, this still isn’t the effect exactly as it’s just placing an image in front of the camera at all times but still, good job.