I can’t help but wonder, how other games do ocean foam whitecaps on their oceans. I want to try achieving it in Roblox, but I don’t know how to put it on mesh-deformed oceans. If anyone knows how to do this, let me know here.
In roblox studio there is currently no way to do this without tons of work. Im really hoping roblox will add a shader system like in Unity which would make many effects including this work.
The only thing i can think of for this is to create a TON of textures for the mesh and change the texture to a new one for the whitecaps. I also wouldnt say there is really any way to script shaders like this.