I tried
local playerModule = require(game:GetService("Players").LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"))
local controls = playerModule:GetControls()
controls:Disable()
but it did not work
I tried
local playerModule = require(game:GetService("Players").LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"))
local controls = playerModule:GetControls()
controls:Disable()
but it did not work
You can anchor the HumanoidRootPart.
but the player would float if you anchor it while its falling?
You can use ContextActionService
to disable the necessary inputs, which includes mobile and console movement:
Yes, but u could wait for the player to fall, have it anchor when it touches ground or set a spawnpoint
I can’t have it anchored, I need to be able to run animations
Unanchor after whatever u need them momentarily stopped for
They need to be stopped the whole game, it is confusing but
As long as you anchor just the HRP, animations will still look natural, anchoring the torso is what makes it look unnatural.
You can also try raycasting sometimes to teleport the character to ground level if needed.
There is a setting on the client that you can disable character controls but still run animations. The last line in that code is to disable player chat too if you wanted to do that.
local controls = require(game:GetService("Players").LocalPlayer.PlayerScripts.PlayerModule):GetControls()
controls:Disable()
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, false)
Then to reenable the controls + chat do:
controls:Enable()
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
local ins = Instance.new(“BodyVelocity”)
ins.Parent = player.HumanoidRootPart
ins.MaxForce = Vector3.new(4000000000, 0, 400000000)
ins.Velocity = Vector3.new(0, 0, 0)
PlayerModule does not exist apparently