Hey all, today ill be showing you how to do realistic textures in blender.
So first of you want to find some realistic textures, I get mine from https://www.cc0textures.com/ but you can get them mostly anywhere. So once you download a texture follow these steps!
Before we start, in every picture I have a red square marking the area where the main things will be happening.
- Step One
Import A Plane
- Step Two
Now create a new material
- Step Three
Press that little circle beside the colour and press Image Texture
- Step Four
This is what it should look like.
- Step Five
Change to the Shading menu at the top
- Step Six
Press open and choose your base colour texture
- Step Seven
Now choose your Normal Texture and drag it in
- Step Eight
Now drag the “Colour” from Normal into the Normal at the bottom
- Step Nine
Now press Shift A and add a Normal Map
- Step Ten
Drag it in between the Color and the Normal
- Step Eleven
Now drag in the Roughness from the top left
- Step Twelve
Now drag the Roughness texture into the roughness box
- Step Thirteen
Now add a displace modifier to your plane
- Step Fourteen
Now press New
- Step Fifteen
Now press the texture icon and press open, then open the Displacement texture from your files
- Step Sixteen
Now go into edit mode, press W and subdivide, id recommend set it to 50
Itll look like this, but then set the strength to .1
- Step Eighteen
Boom! Now you can smooth it and export!
Happy Blending
Ask me any questions, hopefully I can answer!