How to do reverb when far away with new audio API

Pressure has it, with voices being echoed when farther.

Literally no idea how I would accomplish this without manually scripting a distance check to each audio emitter and changing reverb and that doesn’t seem very optimized, especially with a lot of sound going on (I want to have it on more than just voice chat)

AudioEmitters have DistanceAttenuation, is there something similar to that? or something I could do with that? idk

Any ideas?

These should help: