Pressure has it, with voices being echoed when farther.
Literally no idea how I would accomplish this without manually scripting a distance check to each audio emitter and changing reverb and that doesn’t seem very optimized, especially with a lot of sound going on (I want to have it on more than just voice chat)
AudioEmitters have DistanceAttenuation, is there something similar to that? or something I could do with that? idk
Any ideas?