How to do this type of Camera system like north hills?

Recently I’ve played a game called north hills, it has a amazing camera system i’m trying to replicate

(i’ve been searching for centuries a camera like this and couldn’t find a post referring to this type of camera movement which is also inspired in the rake : classic edition, or looks like it, , yes, i searched every post related to a camera system, Every page , i am afraid it’s some advanced math… And i am too frustated about it, If someone could please give me atleast some basic guidance, it would be very highly appreciated)

i would recommend to play the game for yourself, it’s way too inmersive

but what i want to know is, how i could do the camera there?, when you look down, it rotates smoothly the y axis, there are other effects like the sway, tilt and basically the head following, but for now i need to know how it does the rotation on the y axis.

Here’s a similar camera to north hills from the rake classic edition :

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Maybe try to check for mouse/mobile input movement and make a smooth transition to the corresponding position.

I actually have no idea how to make that, when I get home I will look for the scripts if I have these.

Hope this helps and good luck!

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instead of instantly turning the character when they move their mouse you need to give them a directional limit as to how far they can turn their camera before their character turns in response to the camera turning

similarly, valve games do this for third person playermodels allowing them to move their head before they turn around

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