How do I do so if some part’s orientation’s X is bigger than 0 then something happens?
You can do it by checking the properties of part.
local part = game.Workspace.Part
if part.Orientation.X > 0 then
--[[
your code here
--]]
end
4 Likes
when I write this script
local part = script.Parent
if part.Orientation.X = 0 then
print(“Hi”)
end
it says
Workspace.Part.Script:2: Expected ‘then’ when parsing if statement, got ‘=’
=
should be used to set a value
==
is for checking a value
so your code should be like this :
local part = script.Parent
if part.Orientation.X == 0 then
print("Hi")
end
1 Like
Thank you for explanation
Your welcome .
local part = script.Parent
if part.Orientation.X == 0 then -- Isn't the symbol suppose to be a greater sign since he is trying to check if the Oritentation.X is greater then 0
print("Hi")
end