I am making minecraft terrain, but every voxel is a block. I want to use greedy meshing to fill in these blocks, but I don’t know where to start.
Before you post a link to @Elttob’s tutorial or @Dev_HDWC’s tutorial, I don’t want them. They didn’t help me - I understand the concept but I cant manage to code it.
Dev’s tutorial doesn’t even explain how the endX, endY, startX, startY variables work, so that got me stuck too.
I want help with creating a greedy mesher - one that I actually understand. And, no, im not asking for you to code it for me. I’m just asking you to give examples of how to make and and possibly make one myself.
PS: if even you don’t know what that is, this might explain it for you.
I would be better if it was in lua instead of javascript as I haven’t learnt much about it.
Also, I literally saw one of your videos when i watched the terrain video. Wow.
I do find this articles interesting, and I have read a bit of it (im too tired to read the whole thing rn) so ill post when I get any results tmr.