xDeltaXen
(xDeltaXen)
#2
The code I tried with:
local dragger = Instance.new(“Dragger”, workspace) local MouseDown = false dragger.DragBegin:Connect(function() MouseDown = true end) dragger.DragEnd:Connect(function() MouseDown = false end) dragger.DragStopped:Connect(function() print(“Stopped”) end) game:GetService(“RunService”).RenderStepped:Connect(function() if MouseDown == true then print(“Mouse Down”) end end)
BTW: I want this for my game in the future.
What didn’t work out how you wanted? How’s the built in dragger clunky?
1: There is barely any doccumentation about the draggers and nobody seems to talk about it so I have resorted to making my own.
2: When I tried actually using the draggers they were VERY, VERY buggy.