When a player respawns in my game, they are automatically given their loadout. This loadout is determined by the team they’re on. The issue I’m experiencing is high ping spikes for a few seconds due to the game cloning and parenting the tool(s) into their backpack. Is there a more efficient way to give players their loadout, and if so, how? When there is multiple players in game respawning at different times, it makes the game somewhat unplayable.
for _, Tool in pairs(Loadout:GetChildren()) do local Tool_CL = Tool:Clone(); Tool_CL.Parent = Backpack end
Any help would be awesome.