Something like this:
gameSettings.ApiServices.Enabled = true
Also how do I verify if they already have it enabled?
Something like this:
if apiServices == true then
print("Wow")
else
gameSettings.ApiServices.Enabled = true
end
Something like this:
gameSettings.ApiServices.Enabled = true
Also how do I verify if they already have it enabled?
Something like this:
if apiServices == true then
print("Wow")
else
gameSettings.ApiServices.Enabled = true
end
Just pcall any datastore request to see if its enabled.
local enabled, notEnabled = pcall(function()
print(DataStoreService:GetDataStore("This"):GetAsync("This"));
end)
if enabled then
warn(" ALREADY ENABLED ");
else
warn("!! NOT ENABLED !!");
end
As far as enabling it in the script, not sure this is possible.
Pretty sure you can’t to avoid exploiting. Like how you can’t change movement because you “don’t have permission”