Changed to something more appropriate
(post deleted by authorββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ)
Like I want to make a plugin but it need loadstring so just thought that what if we could enable it via a script
There arenβt any restrictions with loadstring via plugins or the Studio Command-Bar. It should work just fine, enabled or not.
Plugins can use loadstring
without it being enabled in a game, LoadStringEnabled only affects game scripts (because itβs a property of ServerScriptService).
WHAT!?! TELL ME!! also I changed the topic because this is more of a scripting support now lol
You can just, use loadstring lol
loadstring("print('hi')")()
All I did was right-click the script and click βSave as Local Pluginβ.
yea i just noticed that before your post lol thanks doe
iβm making a similar plugin using loadstringenabled, and I am having problems making a script executor. it works fine in studio editor, but when i begin running the game, it doesnβt work. any help?
my goal is to make a replica of the command bar. i donβt know how that functions fine.