How to enable mouse lock from ‘MouseLockController’ Module?
So this is question, how can I enable it from here?

I tried :Fire() and module:EnableMouseLock()
How to enable mouse lock from ‘MouseLockController’ Module?
So this is question, how can I enable it from here?

I tried :Fire() and module:EnableMouseLock()
What do you want to achieve? Is this so the player is always in a shift-lock type movement?
Nope, when he equips a tool.
30chars
Is this what you mean? This is from one of my old games.
Use Player.DevEnableMouseLock instead
Editl: this only works in Server scripts
Yes, that’s what I mean, how did you do it?
Hi. I apologize for the slow response.
Follow these instructions, but only use the command line that toggles when you detect that the character has a tool as a child
If there are any problems, let me know.
local Player = game.Players.LocalPlayer
local Character = Player.Character
if Player and Character and Character:FindFirstChildOfClass(“Tool”) then
self.activeCameraController:SetIsMouseLocked(true)
else
self.activeCameraController:SetIsMouseLocked(false)
end
Or something like that may work inside function CameraModule:Update(dt) to be exact.
Yes, but sometimes it doesn’t works, like the camera get’s on the middle
Can you give more details, or show a video of what its doing, if you mean its not to the side thats default roblox behavior, which can easilly be fixed.
By changing
in the humanoid object
Hey, thanks for the fast answer, Gun test - Roblox Look, when you equip gun this happens
Hey, it worked but it looks weird, lol, look: https://gyazo.com/bf7fd566709e5f7b3a6d896c65ec2a88
That’s the default behavior, you’re gonna have to fiddle around with it past that to get the desired effect you want, but it should be a good base for it.