Hey everyone,
I’m looking for help on making sure custom modeled clothes move correctly with an animated skinned mesh. A perfect example of what I mean is how the game “Dress to Impress” handles clothing that moves seamlessly with body parts.
- Is this the same approach as layered clothing, or is there something more to it?
- Is weight painting required for this?
Essentially, I want to understand how to ensure clothes move with the body, just like in “Dress to Impress.”
Much appreciated!