Hello, i was wondering if you guys had any tips for complete noobs for on blender on how to export a mesh and also export the Color map, Metalness map, Normal Map And Roughness map to make a realitic PBR mesh in roblox studio?
(This is my first time attempting to make a PBR mesh, so i need some help)
I don’t really know much about exporting PBR from blender but I’m assuming you can just save each texture maps one by one as PNG from Blender and insert it to your mesh’s surface appearance in Roblox studio. I’m still not sure if this would work since I export my PBR textures mainly from Substance Painter to Blender/Studio