How to export a rig file + animations from blender to roblox

I’m testing out the vertex deformation with bones and animations, so I wanted to try it out with a horse.
(heres the horse)
HORSE HELP

I’ve imported a horse file from a game that is already fully rigged and animated. Now, I’m trying to figure out how to move it with the animation, obj and the skeleton. I exported it as a .fbx but when I imported it onto roblox, it said this


(even though there is an abdomen part)
HELP1

How would I go around meeting all of the requirements?

External Modeling | Roblox Creator Documentation I’ve had a look here and it really doesnt answer any of my questions

I haven’t figured out how to import in old roblox studio, but you can use avatar evolution beta and it works perfectly with blender.

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well it works now. ive gotten it rigged up and tested with a mockup animation and its fine. if anyone wants i can make a lil guide or something on how to port stuff like this (ignore the ugly backgrounds its my testing place)