I’m testing out the vertex deformation with bones and animations, so I wanted to try it out with a horse.
(heres the horse)
I’ve imported a horse file from a game that is already fully rigged and animated. Now, I’m trying to figure out how to move it with the animation, obj and the skeleton. I exported it as a .fbx but when I imported it onto roblox, it said this
(even though there is an abdomen part)

How would I go around meeting all of the requirements?
External Modeling | Roblox Creator Documentation I’ve had a look here and it really doesnt answer any of my questions