How to export blender meshes to roblox, no need for uv editor or color palettes

Hi There! My name is Anthony, today I will show how to export meshes to Roblox Studio THE EASY WAY

No need for color palettes

UV Editor, oh no, non of that is needded! You can LEGIT do this in 2 minutes

So- Let’s Get Started

First select all of your parts > right click > You will see an option called “Set Origin” Click or hover your mouse there, then you will see another option called “Origin to Geometry” This is really important after all of your parts are set origin to geometry, juust keep on following > Export Fbx File (Make sure you know where you will save it) > Open Roblox Studio > Go To View Tab > Open Asset Manager > Click Meshes > Add Meshes > Click your file > Apply the ones that are already recommended, DON’T DO APPLY ALL > IMPORTANT: You will see something open called Bulk Import, the server is resizing your parts, after all parts are resized (you will see a check mark), close the bulk import, go to Asset Manager again then you will see your meshes are there! Last thing > Select all of the parts > Insert with Location > Then you will get different parts in your Workspace! > Meaning you can color them differently :DDD

Have a good day/night!! Hope this helps :blush:

2 Likes

This tutorial would be much easier to follow if you added images. Otherwise, this is a fairly good tutorial.

Thanks for the suggestion, I’ll do the changes this weekend! Side question though, did it work?

Thanks for the suggestion, I’ll do the changes this weekend! Side question though, did it work?