How To Export FBX To Roblox In Multiple Parts

Hey Devforumers!

Imagine this situation: You made a simulator tree in Blender, out of 17 spheres for leaves, and a separate object as a tree trunk. However, when exporting as FBX, you realize that it all joined to one single part… what would you do to make sure that all the parts get imported to Roblox separately? (This is a problem I’m facing which is why I’m asking lol)

Thanks in advance!

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I don’t use blender, but I would put the file in another blender studio thing and delete the parts you don’t want (Have trunk in one and leaves in the other). Then, download them like that and put them into Roblox Studio to combine them.

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Lol, that’s exactly what I did around 10 minutes ago since I got frustrated after seeing there were no YT vids on this.

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Oh well sorry that’s all the suggestions I have. :confused:

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it should have more than one object here

Yes, I had that but what would I do then?

uncheck the one that says import file as single mesh
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I did it through a MeshPart… where should I import from?
(I didn’t get that prompt)

you mean you didnt import it through this?

No, I used the Asset Manager widget.

I’m trying to find those settings lol

(As you can see i’ve gone insane trying to do this)
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