Imagine this situation: You made a simulator tree in Blender, out of 17 spheres for leaves, and a separate object as a tree trunk. However, when exporting as FBX, you realize that it all joined to one single part… what would you do to make sure that all the parts get imported to Roblox separately? (This is a problem I’m facing which is why I’m asking lol)
I don’t use blender, but I would put the file in another blender studio thing and delete the parts you don’t want (Have trunk in one and leaves in the other). Then, download them like that and put them into Roblox Studio to combine them.