How would you go about to import a mesh that’s broken down into different segments and textured separately (in Blender) and importing it into Roblox Studio without the texture getting all jumbled up
IMPORTANT the mesh have to be imported as one object
I’ve imported it as a .fbx
How can I go about to fix this?
You could try importing as separate meshes in Roblox itself. I don’t know what your model is even made out of so I’m just guessing. One mesh can only have one UV. If you import multiple as a single mesh, their UVs will become messed up.