How to export texture for multiple different meshes in one export

How would you go about to import a mesh that’s broken down into different segments and textured separately (in Blender) and importing it into Roblox Studio without the texture getting all jumbled up

IMPORTANT the mesh have to be imported as one object

I’ve imported it as a .fbx
How can I go about to fix this?

In Roblox Studio

In Blender

This is the pop up that’s came’s when importing the mesh inside Roblox Studio
image

1 Like

Do CTRL + L on all the parts and press P. There you can separate the joined meshes. Make sure you are in edit mode.

image

But I’m not asking to separate it in that because wont I need to join them first?

You could try importing as separate meshes in Roblox itself. I don’t know what your model is even made out of so I’m just guessing. One mesh can only have one UV. If you import multiple as a single mesh, their UVs will become messed up.

Then how are hats with different colors made? because a hat need to be one single mesh

Or are they joined in Blender as one meshes and colored as one? and then imported as one

UVs. You create a texture and apply it to your hat.