Hi, I have been trying to export the textures of a mesh in blender so I can apply it to the mesh in Roblox Studio. I imported a color palette into the blender UV space, and then positioned the vertices of the mesh after UV unwrapping them in the correct places.
It looked something like this:
The problem however, is that whenever I save the image of the texture, it does not save the vertices and just the default color palette:
I tried searching up youtube videos and followed tutorials but the texture was still messed up upon import. If anyone knows what I have done wrong or the correct method of exporting textures, please let me know.
UPDATE:
I managed to successfully export and import the texture, however the leaves which were green in blender are now red.