How to fill gaps in between trees?

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Need a low-end PC friendly way of filling in these tree gaps. They’re out of bounds area but I still want it to look like a full forest.

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I also go through that problem in almost all of my games, usually i try to use bushes but it’s not always that it helps.

Right now I’m just going to add more and put them closer together I suppose.

Add different size trees between each other, that would give the forest a sort of cul-de-sac design (oh man I think I spelled “cul-de-sac” wrong), adding bushes would give life to the forest.

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Idk but prob u can use gapfill plugin

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I think if you try and create a full 360° view in the center of some of many of those trees after adjusting your lighting and sky by setting your camera’s FieldOfView to 90° and taking individual pieces using a 1:1 ratio snapshot with the emulator tool and fill it in on a skybox, that could make for a more convincing ‘endless forest’ effect. Atmosphere or Fog might also help out with that too.

You can use gap fill its pretty useful

Fog, bushes, smaller trees, branches with leaves, any other vegetation. You could use a black sphere and put it around the map just outside the trees, then use negate/union to ‘empty’ it.

If you are trying to fill in the area, 1 make the fog more intense with lower visibility, and secondly add some tall bushes or shrubs.

Make smaller versions of them, try to add dirt hills, and some big bushes

How about a forest skybox?

or

Stack a bunch of brown cylinders in the distance that may look like tree trunks depending on how much you can restrict the view.

I like the looks of your screenshot, I’d be interested to see what you come up with.

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thats not what he means. he wants to fill the boringness in space!

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Oh in that case try adding things like bushes, mushrooms, even some rabbit npc’s might do the trick.

if u srsly want to just make a bunch of parts and use a script to clone the trees at each part

you can add a wall in the back of the trees which makes it darker and blends it in then decrease lighting

I decided to make the trees lower and adding more trunks. To keep low-end pcs from exploding, I reused all the trunk and leave meshparts without resizing them.

I used BoatBombers WindShake module to create the illusion of wind.

Here’s the end (resized) result.

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You could add smaller & shorter trees in this manner, each in varying heights.


You could use smoke particles to make the area look more foggy or try to tweak the lighting in a way that it does it for you.
ANOTHER amazing way would be to use a forest skybox along with the first solution i gave, that would work :+1:

I couldn’t find a forest skybox that didn’t look like garbage. But ty for the suggestions!

You could try some google searching and see if you find a good surrounding, not sure about skyboxes exactly but the first method always works for me.
While also adding short trees, also try to add taller trees in the background of the already existing trees, should help.

I think this was mentioned, but try adding smaller trees in the gaps, and also maybe add some more branches?