How to fill this wedge corner?

How to fill this wedge corner, I tried to fill it with corner wedges but it will be broken also gapfill is not looking good.


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Could you not just create a brick (or create some type of model) and fill it up?

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There is corner wedge but its not working

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image
It will be like this with corner wedge

Use Solid Modelling. You have something like this

Geometrically, all you need to do is outset both parts, and negate the results (blue/purple parts). Then, copy the grey parts and scale them up but only on the up/front axis. Then negate the copies and the purple part off of the blue part. Recolor.






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I didnt understand, do you have discord?

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https://gyazo.com/278b6347350fe943ed6e6d2c128745d4
https://gyazo.com/dc762d59e9236f770ea565412bb8babd
https://gyazo.com/13e2b09006df95ac19c29b69d6e12691
https://gyazo.com/db65f5b48c52ba78a05fbae7ddc76e39
https://gyazo.com/96fc767ed76cb034393be6b107d90853
https://gyazo.com/821607cb805da14b6fc16395af40c75c

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Don’t know if it helps, but this plugin definitely works for me:

I just highlight the edges of the build and the plugin will automatically fill in the hole. (very small holes, like that one in first picture probably won’t work, but you can try…)

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You should just be able to align one of the 90 degree sides of a standard WedgePart to the edge of your vertical corner edge.
Use a plugin like Studio Build Suite by Fractality and use the Rotate Edge tool (I can’t remember the name exactly, but it’s at the bottom of the plugin Gui), select the edge and rotate the WedgePart until it aligns with the 2nd vertical corner edge.
Resize the WedgePart so that the hypotenuse side (the angled side) aligns to the 2nd vertical corner edge.
What does the 2nd picture show, it isn’t obvious where that is in the first picture.