I don’t believe either of them will work. You should be doing: local unFilteredText = "test" local filteredText = game:GetService("TextService"):FilterStringAsync(unFilteredText, 1641412214)
But i cant use FilterStringForBroadcast, i need to use FilterStringAsync, because FilterStringForBroadcast are for like Wall Messages, server cross text…
You can use it for anything, if it’s broadcasted to other players I recommend using it. FilterStringAsync is for stuff like chat.
If you need FilterStringAsync, you can use the player ID and who it’s being sent to or it’s optional, then you can use the message after that. It’s mostly similar to the broadcast function.