How to filter string from 1 player to another if player is offline

I wanna use FilterStringAsync, however I’m trying to filter a string that a player in game is sending to a player who is not in game? Since this requires both players to be in game, it’s kinda impossible to do so. I know I can use FilterStringForBroadcast, but unsure if that’s the best option for this use case?

You could filter the string once the player joins the game.

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