Hello fellow Roblox developers.
I am currently in the midst of creating a weapon system for my wizard-type game. The weapons work like any other weapon, using raycasting. But, I am not using Ray.New(), I am using the new (and "Better) worldroot:Raycast().
They work pretty much the same, but some functions are not on the worldroot:Raycast(). But anyways, this is not the important part.
When shooting at someone, you don’t need to hit them exactly. In other words, you can shoot 5 studs to either side of the character and still be awarded points. It’s essentially a bigger hitbox (in a way). But, it’s also for some other reasons that are not important to state here (feel free to ask). So, I think I better show some pictures to describe. I described here also.
So basically I want to get the side distance from a ray to a certain position like so:
Say a ray shoots like this:
I would like to get the distance between the closest point of the ray and the character: (see green marking)
Now, I managed to do something like that:
The red part basically finds the closest position, and then you can just do the magnitude between them and you get something like this:
But the harder part is when the ray is at an angle:
Now it will bascially also account for the height change, so the magnitude/Distance will be much greater.
Since now it gets this distance:
But I want this distance:
I just want the distance from the side, if you get what I mean. It’s a little hard to explain, but I did my best.
If you have more questions, please feel free to ask! It would mean the world to me if you guys helped me. Thanks!
Thinking about this now, it’s quite easy to exploit. If anyone has other ideas, i’d be more than open to them.