hello, what if I had a local script with a string value in it, how would i make it so that in the script if the player presses the key thats in the string value, it will do something?
you can use InputBegan
it returns all the player input which can also get the keycode pressed by the player
example:
local UIS = game:GetService("UserInputService")
UIS.InputBegan:Connect(function(Input, Event)
print(Input.KeyCode.Name)
if Input.KeyCode.Name == "A" and not Event then -- example the value of the string value is 'A'
-- code here
end
end)
well you should check the keycode name it returns so you know exactly what to put in your string value
I was talking about something like this
local Key = script.Key.Value
local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.Key then
--Do something
end
end)
obviously that didn’t work seeing as how I came here, but thats an example of what I was asking. Sorry for not giving an example before.
I don’t know what you’re asking for here. You already have your solution, or am I understanding it wrong? Please elaborate.
My last reply was the most I could elaborate, if you dont understand I will wait for someone else to respond.
No like, what are you basically trying to do in the code? Like change the value of something, tween etc?
it is the condition on the input was just an example
cant you just replace the string value on it?
also the keycode name is better to compare to a string
else you will write the whole characters of the enumaration on the string value
local Key = script.Key.Value -- the value of this is example "A"
local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function(input)
if input.KeyCode.Name == Key then
--Do something
end
end)
I answered that In my first message
I made one for my game i will share here
local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function(inputObject, gameProcessedEvent)
if not gameProcessedEvent then
if inputObject.KeyCode == Enum.KeyCode.B then
if script.Parent.AdminFrame.Visible == false then
script.Parent.AdminFrame.Visible = true
else
script.Parent.AdminFrame.Visible = false
end
if game.StarterGui.PlayerGui.Welcome.Visible == true then
script.Parent.AdminFrame.Visible = false
game.ReplicatedStorage:WaitForChild("Sounds").ErrorSound:Play()
game.StarterGui.PlayerGui.ErrorWelcome.Visible = true
wait(2)
game.StarterGui.PlayerGui.ErrorWelcome.Visible = false
end
end
end
end)