How to find more accurate CFrame.Angles?

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? I want it to be under my feet and flat

  2. What is the issue?

  3. What solutions have you tried so far? I tried multiple places on it but it doesnt seem to be adding

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

local wave = FX["Ground VFX"]:Clone()
			wave.Parent = workspace
		wave.CFrame = HumRP.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,0,0)

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.

try rotating using math.rad

local wave = FX["Ground VFX"]:Clone()
wave.CFrame = HumRP.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90),0,0)
wave.Parent = workspace
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