How to find small standalone terrain pieces

In my game players can destroy the terrain and often as it is blown up randomly, small levitating parts of the terrain can remain here and there.
Like seen here: a small terrain part remained in the air with a coin on top of it:

How should I write a script that would periodically find these (standalone, small terrain parts) and give the approximate center Position.
With the Position I could use that to get rid of them no problem, just have no idea how to look through the terrain matrix/points or whatever to find these.
Is this possible?

I’m a level designer.
Please help me if you have any suggestion what I should try.
Thanks!

You can define one part of the terrain in a script as “anchored”. If there is a possible path from one piece of terrain to an anchored piece, it should not fall. If not, it should fall. Whenever a player removes a piece of terrain, you should check only the surrounding pieces of terrain to the one removed, if there are more than one group of touching pieces, the player has made a cut in the terrain in some way and you need to do the above check, otherwise you don’t need to.

Most pathfinding algorithms, like A*, are “greedy” which means given a big volume of terrain it will quickly cross it to the destination point without spreading out, so it should perform acceptably fast.

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Thanks.
I believe I understand what you wrote, a bit, after checking out: Terrain | Documentation - Roblox Creator Hub

I’ll try to figure out how to do it and post my solution or ask for more help if I get stuck with something specific.

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